static const DWORD fractional_viewports_vs_code_dxbc[] =
{
    0x43425844, 0x41430985, 0xbe463acd, 0xb4eb9427, 0x5615be55, 0x00000001, 0x0000014c, 0x00000003,
    0x0000002c, 0x00000080, 0x000000d8, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
    0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
    0x00000003, 0x00000001, 0x00000303, 0x49534f50, 0x4e4f4954, 0x58455400, 0x524f4f43, 0xabab0044,
    0x4e47534f, 0x00000050, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003,
    0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03,
    0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x58454853, 0x0000006c,
    0x00010050, 0x0000001b, 0x0100086a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101032,
    0x00000001, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x00102032, 0x00000001,
    0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102032, 0x00000001,
    0x00101046, 0x00000001, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE fractional_viewports_vs_dxbc = { fractional_viewports_vs_code_dxbc, sizeof(fractional_viewports_vs_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
